Practice game serve rule
Ever gone out and practiced your serves, but then, as soon as you go out to play a practice match, you find yourself holding back on the serves because you're afraid of missing them? And so after spending all that time practicing serving spinier, or lower, or faster, or some new tricky serve, as soon as the game starts you go back to your old serving patterns?
Try the "two-fault rule" in some of your practice matches. All this means is that you are allowed to miss two serves per game without losing a point. This allows you to really push the limit on your serves, and so you can incorporate what you practice into your practice games. After all, they are practice games, right?
Yesterday's coaching highlight
I was coaching a new kid (about eight) in I think his third lesson. He would hit about five in a row and then smack a wild one that would miss. I challenged him to hit fifty forehands in a row. He said no way. The more I encouraged him, the more he insisted it was impossible. Then I tried reverse psychology and told him there was no way he could get fifty. He agreed he couldn't. (Dang, that usually works up to age ten.) Finally, I pretty much got him, kicking and screaming, to try to get fifty. After getting about thirty on the first try (his eyes went wide), he got fifty on about the fifth try. Later he did fifty backhands in a row.
How I spent my Ping-Pongy Thursday
And note that I'm working hard on my table tennis game and fitness not for tournaments - though that might happen - but to be a better coach when I'm hitting one-on-one, and to make it easier to do so, since it's a physically demanding job. And lo and behold, after a few weeks of this, I'm playing perhaps the best I've played in a decade.