A Tip of the Week will go up every Monday by noon.

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Published:

03/23/2015 - 15:39

Author: Larry Hodges

One of the toughest decisions a player has to make when serving under pressure - or at any other time - is whether to go "macho" or "tricky." Here's a Tip of the Week on the topic, Trick Serves and Third-Ball Serves, with third-ball serves the same as what I'm calling macho serves here.

Going macho means you serve mostly to set up a third-ball attack, knowing that you will have to follow it up with a strong attack. Most often these serves will give the server a return he server can attack, but the receivers generally don't miss these serves outright, and the server does have to make a good shot or sequence of shots to win the point.

Going tricky means pulling out a serve where you are trying to win the point outright with the serve, either by the receiver missing the serve or giving an easy pop-up. The weakness of these serves is that if the receiver reads them well, they are often easier to attack then third-ball serves. They tend to be all or nothing serves, where either the receiver misses, or the receiver attacks the serve. (Of course, if the opponent plays passively, then things are different - challenge them over and over with trick serves, since there's little danger of them attacking them.)

So which should you choose? First off, you should have complete confidence that you can win by going "macho," knowing that you can follow up your serve. At the world-class level, theses serves dominate. At the same time, you want to play the percentages - that's all tactics is, playing the percentages, and so that's all you should be thinking about here. You can't put an exact percentage on it, but you should be asking yourself, "Do I have a serve he keeps missing?"

Sometimes you might even have a serve you haven't used yet, and pull it out at the end - but I don't recommend that. If it's such a good serve that it should win you a point, use it earlier, both to win the point and to verify it'll work. If it does, then hold back on it for a time until the opponent isn't ready, then pull it out again. Why pull out a tricky serve at deuce when you could pull it out early in the game and perhaps again in the middle (and perhaps not go to deuce), and again late in the game if needed?

Some players prefer to go to simple "macho" third-ball serves under pressure because they are more likely to give predictable returns, which simplifies things. And most of your serves should be of this type, with the trick serves thrown in for a few free points.

So it's all about the percentages. With experience, you'll get a feel for which type of serve to pull in those pressure-packed moments. 

Published:

03/16/2015 - 14:53

Author: Larry Hodges

One of the most basic concepts in sports is that you must practice what you want to do in a match. The corollary to this is that what you do in practice is what you'll tend to do in a match. And yet, when it comes to ball placement, these are two of the most forgotten concepts in table tennis.

It's a basic tactical principle that most of your shots should go either to a wide angle - often outside the corners, to force your opponent to move and cover more ground - or at the opponent's middle, which is usually his playing elbow, the midpoint between his forehand and backhand, where he has to make a quick decision on whether to play a forehand or backhand, and then move into position. (There are also short balls, but that's a separate issue.) And so it's somewhat obvious that you'd want to practice putting balls to wide angles and to the middle, right? And yet, watch most practice drills, and you'll see that in the overwhelming majority of drills, players play to the corners, but no wider, and almost never to the middle. And so they are 1) not practicing what they want to do in a match, and 2) since what they do in practice is what they'll tend to do in a match, guess what they'll tend to do in a match?

So perhaps add two types of drills to your practice regimen. First, instead of drills where (for example) one player loops and other blocks, and it's all corner-to-corner, do this same drill, except both players go as wide as they comfortably can. The looper should try looping the ball outside the corner, often with hooking sidespin to go even wider. The blocker should take the ball quick off the bounce, which gives him the widest angle into the looper's forehand, and so he should block the ball as wide as possible. This doesn't mean going for risky extremes; it means going as wide as you comfortably can go. If you go too wide, you get less and less table, and will lose consistency.

You can do many similar drills. For example, when going backhand to backhand in a drill, why not focus on hitting balls a little bit outside the corners? There is an obvious advantage to going right at the corners, since it gives you more table and so it's safer, so you should find the right balance of when to go to the corner, and when to go for more angle.

Second, do drills where you go to the middle over and over. The most basic way is one player attacks the other's middle, while the other blocks from the middle, either forehand or backhand. The blocker can do this drill either by blocking with just forehand or just backhand over and over, or he can move back into a neutral position after each shot, and then react to the next shot with forehand or backhand. The result of such a drill? The attacker gets in the habit of attacking the middle, and so is able to do so in matches. The blocker practices something he will often see in matches - attacks to his middle - but rarely practices against, and so is rarely prepared for. And so both players improve their middle play.

So try out these drills, or come up with your own that allow you to practice placing the ball at wide angles and to the middle, perhaps by matching patterns you see in matches. And then do in matches what you do in practice!

Published:

03/09/2015 - 15:45

Author: Larry Hodges

Playing a tournament in absolutely perfect conditions is like that mythical annual vacation at the beach where everything goes perfect. But life is not a beach vacation, and neither is table tennis. You not only should be prepared for poor conditions, and as players, you should expect them. This doesn't mean you should just accept them; by all means work to make sure tournament and club directors have great conditions. But as players you have to adapt to the playing environment. Tactical players adapt; non-tactical players complain. Here's a short primer.

  • Slippery floors. If your club has great floors, there's nothing more frustrating than showing up at a tournament primed to play like greased lightning, only to find you're playing on a skating rink. Most major tournaments are played on concrete or wood floors, and unless they are treated properly, they will be slippery. So what can you do?

    First, have a good pair of table tennis shoes. They are designed to give the best possible traction. Make sure to have a new pair as worn-out ones won't give as much traction. Many players who play at clubs with good floors get lazy on this, letting their shoes wear out, and don't realize this until they are stuck on slippery floors. I suggest getting news ones for such tournaments, and use them only when needed, until the ones you use in practice are falling apart.

    Second, step on a wet cloth between points. Watch the top players and you'll see this all the time if they aren't playing on good floors. It can be a wet paper towel or a cloth, it doesn't matter. You'll get much better traction after stepping on it for several points.

    Third, use it to your advantage. Players can't move as well on slippery floors, so move them around!

  • Poor lighting or background. There's only one good answer here - adjust. You do this by practicing. One common mistake is that sometimes only one side has a bad background. So make sure to practice on both sides of the table, and on any tables you might play on that might have bad backgrounds.

    And once again, use it to your advantage. If the lighting or background is poor, it's harder for players to follow the ball. This favors attackers, since defenders are trying to pick up on a fast-moving ball. This doesn't mean wild attacks, but when it's harder to see, play a bit more aggressively, and expect shorter rallies.

  • Bad tables, balls, or a breeze. This means the ball is going to take funny hops, or move about in the breeze. It's going to be difficult to play well, so accept that. Rallies will tend be short, and will favor the player who focuses on consistency. This doesn't mean completely changing your game, but focus on keeping the ball in play and letting the opponent make mistakes off the erratic movement of the ball. (Note - there are generally two types of "bad" tables - ones with slippery surfaces, where the ball slides, and ones where the ball dies when it hits near the side-lines or end-lines. Good tables have tops that are thick enough - usually one inch - so the ball bounces consistently all over the surface.)
     
  • Humidity. There's nothing more frustrating than doing that perfect loop you've done ten thousand times before, and the ball slides off your racket into the net. When it's humid, both the ball and racket can get damp, and it'll change the characteristics of how the ball comes off your racket. How do you combat this?

    First, make sure to have a dry towel to dry your racket and the ball off with. If you sweat a lot, you should bring two towels, one for you, one for the racket and ball. Then use the towel(s) a lot, making sure the racket, ball, and your hands are dry. (A wet non-playing hand means the ball gets wet; a wet playing hand means you can't grip the racket very well.)

    Second, adapt tactically. You won't be able to overpower an opponent with spin, so loopers have to either go to more drive loops (sinking the ball into the sponge, and so less spin, more speed, not as consistent), or steady loops where you mostly keep the rally going. Hitters and blockers have the advantage here, so you might do more of that - but often they too have problems with the humidity as it changes the friction on their racket, and so they block loops into the net. One of the most successful ways to play in humid conditions against a looper is to simply dead block over and over, and watch the poor looper try to loop with any effectiveness.

  • Cold. I've seen many players in the winter struggle in their early matches because their racket is cold - and they often don't even notice it. Or they aren't warmed up because their racket was cold when they were warming up, and now that the racket is warmer, it's playing different than it was when they were warming up. A cold racket plays deader. So if you are driving to a tournament and it's cold outside, keep your racket inside the car with you, not in the trunk where it'll get cold.

Finally, a reminder - when faced with bad conditions, you can either surrender to them and lose, or take advantage of them and win. Save the complaining for when you aren't playing, which usually means after the tournament is done. 

Published:

03/02/2015 - 13:54

Author: Larry Hodges

All players need good put-away shots, whether it be forehand or backhand loops or smashes. But when should you use them? Here are four theories on this.

  1. When the ball is high. Patiently work until you get that high ball, and don't get impatient and go for a crazy shot.  
  2. When the ball lands toward the middle of the table, depth-wise. These are often easy to put away or at least attack strongly. It's why coaches stress keeping the ball mostly short at the start of a point (by serving or pushing short) and mostly deep once the rally begins. Most soft topspin and backspin shots that don't go deep but don't die over the table (i.e. backspin balls that would bounce twice given the chance) should at least be attacked pretty hard, and by the advanced intermediate level they should be consistently put away.
  3. The 51% Ogimura Doctrine - if you have a 51% chance of making your put-away (assuming your opponent can't return it), you go for it. If he may return it, you need a higher percentage.
  4. Flashbulb Theory of Larry (FTL). With experience, there'll come times when a little flashbulb goes off in your head that tells you that you have read the ball perfectly and are in perfect position. The ball might be low and deep, and ripping it might be seemingly difficult, but if that flash bulb goes off, then you should probably take the shot. In fact, not taking the shot could throw you off due to indecision. Of course, the key here is having an accurate flash bulb that only goes off when you really have read the ball and are set to take the shot - and that takes experience. And even when that flashbulb goes off, you don't have to hit the ball Faster Than Light, just hard enough to win the point. 
Published:

02/23/2015 - 13:00

Author: Larry Hodges

Table tennis is a game of technique, timing, and adjustment. When you miss a shot, that means something went wrong with your technique or timing. That means something went wrong with your muscle memory, which includes both the technique and timing. So what should you do to get back and reinforce that muscle memory?

You shadow practice the shot. Immediately after missing, before whatever went wrong has a chance to become part of your muscle memory, do it the right way. Imagine the same incoming ball you just missed against, including its speed, spin, and location. Then shadow practice the shot the way you should have done it, and visualize the ball doing what it was supposed to do, i.e. the perfect shot. This is how you reinforce the correct muscle memory. Put the feel of the miss out of your memory; thinking about it only reinforces in your muscle memory something you don't want reinforced.

This is especially important for beginning and intermediate players, whose muscle memory is not as developed, but advanced players should do this as well to re-enforce the proper muscle memory. Ultimately, this is the goal of the constant practice needed to become a top player - the primary purpose is to develop and reinforce those muscle memories so they'll remember to come out when needed in a match.