Two-Winged Attackers
In this modern era of super-sponges it's a huge advantage to be able to attack effectively from both wings. There was a time (back when I was learning to play) that many players mostly attacked from one side - usually the forehand - and mostly played steady on the backhand, which is how I usually play. It's generally a mistake to develop your game that way; learn to attack from both sides.
However, a common problem for some is trying to rip winners from both wings, whether looping or smashing. This is a very difficult style to master. Even if you have the ability to rip shots both forehand and backhand, it's difficult to get both shots going at the same time. Instead, it's almost always better to focus on ripping winners from one side, and a steady attack on the other side with opportunistic rips when the shot is there. While more players rip on the forehand while playing the backhand as the steady attack side, there are many who do the reverse.
Even on the "ripping" side, you shouldn't rip everything that's potentially rippable, though of course take the shot if it's there. Unless the ball is really easy, in fact, it's almost always best to take a little off for consistency, so even your best smashes and loop kills might be at 80-90% power. But which ones should you rip?
The key is recognizing which shots are rippable and which are not. In general, there are three types of balls that should be put away:


Photo by Donna Sakai


