November 3, 2016
High-Toss Backspin Serves Lead to Misreads
Yesterday during practice games with a student at the end of a session I pulled something on him that I used to do in tournaments – I pulled out the super-charged high-toss forehand pendulum backspin serve. By throwing the ball up higher, I'm able to get more backspin on the ball, and so opponents tend to put the ball in the net. It does take practice to graze the ball since it is moving faster at contact – you almost have to scoop it with a very open racket – but it really can make a difference by increasing the spin. However, if that's all one does, it's doesn't put much pressure on the opponent – they can adjust.
Instead, to raise the level of trickery up a notch, I also raise my elbow for the serve, even hunching my right shoulder up slightly. This gave the serve even more of a pendulum look, with the racket seemingly going more sideways, and so it looks like there's more sidespin. But the reality is that if you contact the ball on the downswing, and then vigorously go across after contact, it looks very sidespinny. The combination of this, and the extra backspin from the high toss, leads to a steady barrage of returns in the net. The actual serve, the way I do it, is probably 1/8 sidespin, 7/8 backspin. But receivers see it as the reverse, as a light backspin with lots of sidespin. (When I go for a pure backspin, I get more backspin, but it's too obvious to the opponent, and so less effective.)
This is especially effective against players who try to flip serve after serve, often with backhand flips. They simply aren't expecting that much backspin, and the sideways motion of the serve tricks them further.
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